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Post by Ashley on Feb 8, 2010 0:15:08 GMT -6
Battle Rules
- Post battle stats at the start of a battle.
- Pokemon have hit points equal to twice their level.
- Players determine if the opponent's attack hits and how much damage their Pokemon takes from it. Keep it reasonable, or a mod will revoke that right for a period of time and figure damage themselves.
- Mods being unreasonable will be warned and possibly suspended.
- Dodges are on a per-pokemon basis and are allowed as follows:
Against wild Pokemon - 1 Against Trainer - 2 Against Gym Leader - 3
- Opponents have dodges equal to the players.
- Rather than experience, levels are given for wins and losses. Level amounts are given as follows:
Winner - 1 Level Loser - .5 Level Tie - .5 Level both Opponent Flees - .5 Level
- Environmental factors can affect battles.
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Post by Ashley on Feb 8, 2010 0:25:34 GMT -6
Pokemon Rules
- Pokemon evolve the same way they do in the games; For trade evolutions that require an item, the Pokemon only needs to level up with that item. For other trade evolutions, Pokemon must be left at the Day Care for at least a week, or be traded to another member.
- Every Pokemon has its own personality, though there can be more than one with similar personalities. Members may add a section to their stats that relay the personality in more detail if they wish.
- Pokemon can have a total of 6 attacks here, and characters can keep a party of a maximum of 6 Pokemon. Additional Pokemon are stored in the character's PC.
- Here is the Pokemon Stats & code:
-stats-
-code-
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